About This GameYou play a pre-historic caveman, your ultimate objective... to survive! Explore a massive seamless open world, forage for food, hunt animals, and use the complex, realistic crafting system to build new, better and stronger items. Work together with other players to form a community, form a village, and to cooperate and grow as a group! Vantage is a game I have been working on for many years now, and it is the game I have always wanted to play. Since it didn't exist, I decided to create it! So I hope you enjoy playing it as much as I enjoy creating it!Some examples of what you can do in the game: - Craft a large number of objects to help you survive. Everything from sharp stones, to campfires so you don't freeze at night, to primitive huts to live in! - Find wild plants, take their seeds and plant crops to become more self-sustaining. - Create some clothes to keep yourself warm and well protected by skinning dead animals and tanning the hides by going through a realistic primitive leather working process. - And much, much more! Realistic and complex crafting system - Vantage has a in-depth, well researched crafting system using the actual items you need to craft items in the real world. For example, if you wish to build a fire using a hand drill, you need to find the right stick to use as a spindle, create a piece of hearth wood, and forage for some tinder. Then if you are skillful enough, you can make your fire! Hardcore survival / player customization - Make sure you forage for that food or grow some crops, for when you die, your character is gone! But don't despair, when your characters die they earn "player points" you can use to re-customize you next character by buying starting items and boosting your starting skills so you can try anew! Skill-based character progression with many professions - You can try to specialize in one of the many professions, or try to master them all! Some examples are hunting, fishing, leatherworking and farming. You can also become a master bone, wood, or stone maker to help other people's professions along. Work together with other players to make items faster and stronger. Interact with every item in the world - No more playing a game where trees and rocks are just fancy artwork! You can harvest wood from every tree, and pick up every rock you see! Custom game engine creating massive seamless randomly generated worlds - The game uses a custom 3D game engine I created called VantEdit. It generates and renders massively sized worlds of any size I choose, and you get to explore them. Walk in a single direction and you will circumnavigate the globe with no loading screens. The game's current development state: What is completed (of course these will be constantly improved and updated): - The Game's engine:( rendering/ seamless world mechanics etc ). I have refined the engine to be a great vessel in which to create the game. I have spent years on it and helps to give the game the feel it needed to have. - Game Play Mechanics: The game play system is fully implemented as intended, has been tested and is fully playable. Again this only means that the core elements have been completed and I am of course working on improving all aspects of the game. This includes UI framework, Crafting, Skills and Item design, etc... - Networking conversion: This took many years, but I am proud to say that the online version of the game is fully stable. The game now also supports offline servers (for playing single-player), and player hosted dedicated servers that can be publicly displayed to all players around the world. - The Game's Editor tools: Though this is not currently available to players yet, the game's editor is designed to add in new crafts, items and skills easily into the game, as I develop the game I add in new skills, new items, and new crafts into the game. Even though I call this a primitive survival game, I plan to continue to add new content to the game constantly! What does this mean? Well at a certain point I will add in archery, more complex farming mechanics, more building types etc... What will be added in the near future: - PvP: Once the game has been sufficiently tested, I will be finishing the PvP aspect of the game. - More server hosting options: Players who wish to host servers will be able to customize their servers to more specific needs and preferences (making hardcore-only servers, etc...) - Access to VantEdit world editor: Players will be able to host servers with their own procedural generated worlds. They will have the ability to create nearly any size world with the ability to change temperatures, land and continent formations, and much more. This functionality will be later in development, most likely after the full launch. What can be improved: - Artwork: Many of the graphics you see in game are my own "programmer art", simple yet useful art I create in a short amount of time. There are works of art done by professionals in the industry as well however. One goal of hopefully getting the game into Early Access is to hire back some of these artists to get the artwork more professional. - Animation system and attachments: Upgrading the animation system to have it so you can customize you character's physical attributes, actually see objects like shoes and hats being worn on a character etc. As well as have more player models and customization. Future Plans for the Game The content I can continue to add will never stop! I will run out of primitive technologies and keep moving forward, one item, craft, or skill at a time. So how far can I go? Will the game's technology get to the Roman Era? Medieval? Industrial Era? Modern Era? The game is a constantly evolving, ever changing universe that you exist in. It just all depends on people like you who I hope like, support, and enjoy the idea behind this game. b4d347fde0
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vantage primitive survival game wiki. vantage primitive survival game. vantage primitive survival game скачать. vantage primitive survival game. vantage primitive survival game let's play. vantage primitive survival game gameplay. vantage primitive survival game igg. vantage primitive survival game download. vantage primitive survival game скачать. vantage primitive survival game download. vantage primitive survival game wiki. vantage primitive survival game igg. vantage primitive survival game gameplay. vantage primitive survival game let's play debated on picking this up for about a month.. just ran outta games that had a good crafting aspect to them. so i thought i would give this one a shot. Glad i did. let me warn you if you don't like to grind for something meaning putting work in to get a long term goal then this game is not for you.. First 4 hours of my game play was making stone sharping tools over and over as i would brake them when trying to cut off wood on a tree, after 4 hours i got to where i could accutally compleat one small branch without brakeing the sharpin tool that i just made out of banging rocks together. also all wile trying to keep water and food in my player. controls are a bit tricky, if you have played LiF then it's the same tab click tab move.. but if you have not then it will take you around about 30min to learn how to control the UI. this isn't a walk in the park game.. makes LIF on hard look like cake when it comes to crafting and grinding.. if you want a challange come see us.. there is only one server up and running. i am there pretty much everyday sometime in the day... This may have taken the dev 10 years to get to this stage but I do not intend spending 10 years trying to progress in this game. It is such a grind, 35 hours in and I can still only carry 1 item in each hand, Someone says they like grinding, this is definitely the game for them.. If you like crafting, thats a game for you. Its an Early access of course, more content coming but already have lot of things to do and to craft. Dev is on the touch, listen to players and welcome people on the server. World as is vast (25km^2) and have many differents biomes that can affect the player like being cold or sweating. The theme of the Stone Age is really interesting. I just love it.. Apparently he has been working on this game for 30 years already.. Vantage Early Access Update 1.1.3 is Live!:
Year End Wrap-up:. Update EA 1.2.2 is Live!:
This update fixes many small issues with terraforming and shovels, and adds a couple of quality of life improvements. It also fixes crafting with liquids, and fixes the item crafting lock issue. This update also starts the process of me removing the client-side terrain files from the game, as well as the access of them. There is no change that you will see with this update, but hopefully in the next update there will be no more file access to terrain on the client side. All terrain data will be streamed and accessed from the server which will hopefully improve performance on the client as well!. Vantage Early Access Update 1.1.4 is Live!: This update hopefully solves several issues with server stability and game performance. And fixes a couple of inventory issues. You can look at the patch notes for more info here: https://steamcommunity.com/app/342910/discussions/0/1698300679778067492/ I also want to let you know that the artists have begun working on the "Hearth and Home" assets! I will give you some sneak previews of the new content as soon as I can! Also, I am finally getting a new computer soon. With this I will hopefully be able to record some good game play videos and tutorials, as well as hopefully do some live streams of the game! I am looking forward to this! . Vantage Early Access Update 1.0.12 is Live!: This is a smaller update which fixes some bugs, items and text spelling and grammar. I wanted to release this update before I started working on the "Traps and Critters" content. So..... here it is! Enjoy!. Final Testing for "Hearth and Home" Next Week!: I have finally done all of the work to implement all of the game play mechanics for all the new content for the "Hearth and Home" expansion. The amount of work I needed to do was quite a bit more then I was expecting so adding the content to the game took a little longer than expected. I had to add more items and game mechanics then I expected to, so sorry for that! But I will begin doing the final tests next week and hopefully release the content soon after that! For now my initial tests seem to be great! No major issues at all. I will of course keep you updated! But for now, my brain needs to sleep... :). Update on Traps and Critters!: Hello, I thought I would just let you know that the next update is coming along very well! I hope to have the content ready in a week or two. Even though this seems like I am only adding a few traps and animals into the game, I want to also say that along with this content I am implementing some more in-depth game play mechanics relating to crafting and inventory/items. This next push of content will also be using these new mechanics. And of course, that main reason for all of this work is to make future content even more exciting as well! Stay Tuned!. "Hearth and Home" Content Announced!: I am happy to finally announce that a new set of content is being worked on which I call "Hearth and Home"! This content will add large houses of many various types to the game. These houses and hovels are also based on specific biomes of the world (desert, tundra, forest etc..) on which they will be easier to build on those areas, and some can *only* be built in those areas also! Unfortunately the artists were not able to send any images for this content at this time, but after the holidays I hope to show you how this content will look in the game. So these images are only reference images. In addition to the houses, there will also be a new, much nicer fire model in the game (replacing my horrible "programmer art" version!) As well as a wood fence you can create around your houses. With this new content I will also be adding a new game mechanic: "item maintenance"! Very slowly over time objects (mostly large objects like houses) will very slowly degrade over time. You will need to acquire some materials to repair and maintain your houses. However, this is not meant to be done done on a real-life daily basis, but more on a weekly or monthly basis. This mechanic makes it so you must maintain your house or village, but also this helps to keep game servers fresh and dynamic for players so areas in the world can be used by other players if the original players move on elsewhere in the world, and abandon their current abodes. So this content will be added in addition to all my other research and development beginning next year as well. I will of course talk about that as well as I begin next year. I will of course most more information and screenshots as I get them. Thanks! And Enjoy! Happy Holidays!. Up and Running for the New Year!: It took a little while longer, but I finally have my new computer set up and ready to go! I am looking forward to all the new development I will be doing, and hopefully I am now capable of doing some tutorial videos, and live Twitch streams in the near future, now that I have a computer that can do it. The artists are working on the new art assets right now. And I will be working on a new large game-play mechanic that will work with the new content! After this new content update is completed, the longer term plan of development is go to back to content creation. As in adding more professions, as well as a lot of items , skills and crafts for those professions. Stay tuned!. "Traps and Critters" (update EA 1.1.0) is now Live!: Finally, after a massive amount of work, I have finally released the "Traps and Critters" update! This update adds three new animals ( rats, squirrels, and foxes ), and three hunting traps, and many more improvements! ( Please keep in mind, even though you may not see much in terms in content, this was a large update with many new features, some are described below. Please let me know of any issues you may occur! ) (Also, I will be aggressively fixing any bugs that pop up that may have occurred, please be patient :) ) You can now craft traps to catch animals! You can craft three types of traps, each one catches a certain types of animals. You unlock them while improving your "primitive hunting" skill (currently at level 4, 6, and 8 for the three traps) For more information on the game play mechanics of creating and maintaining the traps, I have added a full tutorial section to the in-game encyclopedia. Check it out!
New mechanics:
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